Thursday, June 3, 2010

Swat the flies

Yesturday, for the first time time in what feels like a decade...I had a day off and time to dedicate to Eve. I logged on in our home constelation in Delve to a PL gang in local trying to pick a fight. In typical mav fashion we quickly fleeted up with not only numbers, but a substantial and effective composition of dps, recon, and fast tackle.



After we undocked, the PL gang started to bail and head back up the pipe to KFIE. Before they left, one of the PL members told his gang in local "we've been sitting around too long". Lawlz. I thought this was pretty common knowledge, but just to reitterate, don't ever, ever, ever, give your gang directions in local chat. It's generally a good idea to stay out of local as a rule of thumb while flying in 0.0. The occasional smack talk is understandable, but don't make it a habit to chatter in local.



Our gang gave chase and stopped in NOL. They had a cheetah following us keeping eyes. We decided to take a side step and lure them into a fight. From NOL we went up to AJI and then into RF-K to duck out of site. It worked, their scout following us had no idea where we were as he jumped in to the next couple of systems up the pipe and found local empty. We sent our scout in a vagabond through to Q-H, he found some bait on the 1Smeb gate in Q-H. We hear our scout on comms say "Oh shit....oh damn" FC: " What? What's going on?" Scout: "We've gotta...they're hitting me, their gang is in here aggressed" FC:"JUMP JUMP JUMP, warp to our scout!". While gang was in warp our vaga died. Our scout pilot is a great pilot and I fly with him alot, whether he could have lived if we had gotten there sooner is uncertain, but I liked to think he could have. The reason we were so late getting to him was because of the lack of clear information passed to the FC on comms. When you are being attacked it is important to stay calm and immediately report what is going on clearly to the FC. The moment the bait aggressed our scout, out entire gang should have been in a session change and mashing warp to our scout! We were able to takle and kill a cerb, we almost had a couple of scimi's, but they were able to jump through.



From Q-H we jumped into 1Smeb then into 6Q. We got on the RCI gate in 6Q preparing to duck out of the pipe and regroup and figure out what we were going to do when local bumped red. The gang had jumped into 6Q. We stayed on the RCI gate for a while waiting for them to make a move, they didn't. Our cloaky scout checked out both out gates. Sure enough their gang was sittingon the Q-H gate in 6Q. Our FC ordered our scout to A-E for an exit strategy...we had been there for too long, except we didn't announce it in local...lawlz.



Now we get to a subject I love discussing, and that is strategy. The nitty gritty pvp is extremely important, nowing how to fly, not die. That combined with big picture strategy, and outsmarting the enemy by staying ahead, like moving a chess piece on a board, is what I really enjoy discussing. While we were posted in 6Q, the hostile gang was on Q-H gate blocking our pipe back, and our scout reported one red in A-E. Taking the "what would I do if I were them" approach, I had a gut feeling that they had another gang formed up to catch us sitting in 1DH waiting for us to go through A-E. The general strategy here being keep the gang in 6Q on the Q-H gate, forcing us through A-E and down through 1DH back down the pipe. This way we would be sandwiched between to fleets and stuck. That would be the smart thing to do, what I would have done, we definately gave them enough time to form up a second gang while we were sitting in 6Q. Our FC ordered warp to A-E gate and my gut sank, thinking trap trap trap.



To my surprise, while in warp to the A-E gate I hear our scout say the red in A-E left. SWEET!!! They wont even know we went through! I guess I overestimated a little bit. We jumped 1DH and clear the rest of the way back. All in all good fights, expelled them from our home and killed a cerb.



After getting back to our home constellation I ratted for a bit and logged to spend time with the wifey. Later in the evening I logged back in and saw that one of our FC's PK was taking a gang through high sec to kill the little orphans. I cloned to jita, fitted a drake and met up with the gang. What followed was an extremely boring way back to Delve with no war targets found in high sec.



Then came low sec.....aahhh...low sec, what a beast! We found a rokh travelling through and started chasing him. We chased him several jumps then our rapier inevitably caught up with him...duh! takled in warp to an out gate, double webs on him, scrams, bumps. Our curse nueted, his tank dissappeard and his rokh crumbled fast. There is really no reason he should have died. A BS will NEVER outrun a BC gang with fast tackle...duh...another piece of info I though was common knowledge. We chased him several jumps and caught up...he why he didnt safe up and start bouncing or log several jumps before I have NO idea! Especially in his case...he had a cloak....yes a cloak. He deserved to die! No mercy for the weak!




"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." -Niccolo Machiavelli



-Agro

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